Conqueror: Fields of Victory

Fantasy miniatures rules

No more free lunches!

The definitive version will soon be available on amazon.com, which means that the free version has to go away. Thanks to those who downloaded and play tested it! Contact me for a play tester credit.

February 28, 2012 in Conqueror, Rules update | Permalink | Comments (0)

Streamlining morale checks

Based on player feedback, I've revised why and when units make morale checks.

There are now only five reasons to take a check:

Magic
Shooting
Countercharge (cavalry only)
Melee combat
Friendly unit routing within 6 inches of melee combat

This last one only applies to unengaged units.  Thus if your side loses a combat, units that passed the morale check are fine – they do not have to test again because the unit next to them routed and the general is dead, etc.

Now I’m sure some folks might say:  “Gosh, even with that limit, that’s a lot of morale checks.”  Yes it is.  But that also represents a unit being severely tested.  A unit exposed to magic, shooting and then melee combat is going to feel a strain.  Most units probably will start to give way under that, even an elite unit.

This is part of my desire to make Conqueror realistic without burdening it with tons of special rules.  One problem with some games is that they basically have indestructible units that blast through everything in their path.  They carry a ward against magic or shooting, have an incredible number of attacks, insane save and are essentially unbreakable in terms of morale.  It’s silly.

Conqueror also puts limits on the notion of using tiny units of elite troops to swarm the enemy.  Realistically, this never made a lot of sense.  Units lose combat effectiveness long before they lose a high percent of their strength. 

Anyhow, dowload it and be amazed.

Portions of this post are also repeated at the Warseer Thread.

 

February 03, 2011 in Conqueror, Rules update | Permalink | Comments (0)

Just in time for Christmas

As a present to our fans, I offer up a new and updated version of Conqueror's basic rules.  Click on the link and be amazed.

What is new?  Rituals - powerful spells that have potentially game-changing effects.  While I was at it, I also simplified and updated the other spells.

Merry Christmas and happy gaming!

December 24, 2010 in Conqueror, Rules update | Permalink | Comments (0)

Revised, cleaned up, streamlined

The long-awaited rules update is up.  This is the a comprehensive revision and I have cleaned things up from top to bottom, eliminating some of the quirky mechanics and checking the cross-references.

In terms of game play, the game is pretty much the same; that is to say most people won't notice the difference because many of the edits were things people tended to gloss over (unless they were really nit-picky).

Perhaps the biggest change - and it is a change - is that the procedure for duels is clarified and the rules for monsters are also cleaned up.  There are also a host of minor edits that in the aggregate make for a cleaner design. 

The best way to describe it is that nothing big was changed, but lots of little things got fixed.  Enjoy!

October 11, 2010 in Conqueror, Rules update | Permalink | Comments (0)

Now featuring battle reports

I'm continuing to update the site and have now added an area for battle reports.  The first one under the revised rules is now available for  your reading pleasure.

The rules have also been updated and retooled, mostly in the interest of additional clarity.  Probably the most important additions are that "centering up" is now clearly defined and explained.  It is mandatory, which was the intent all along, though it was not worded very strongly.

The other change is that the "Hard Hitting" special rule has been retitled "Hard Charging," which is more descriptive.  This makes it a bit more akin to "Ferocious Charge," but since both of them do in fact affect how charges are carried out, that's to be expected.  I mean we can only dance around it so much.

Changing the name of "Hard Hitting" necessitated revisions to the reference of this in both Borean lists and in the Orc and Goblin conversion list, so all of those have been updated as well.

Check them out and let me know how your battles go.

March 09, 2010 in Battle Report, Rules update | Permalink | Comments (0)

This time fer sure

As is always the case when trying something new, I should have tested the links before announcing everything worked.

Oh well.

Everything should be good to go.

Enjoy!

March 04, 2010 in Rules update | Permalink | Comments (0)

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  • No more free lunches!
  • Streamlining morale checks
  • Just in time for Christmas
  • Revised, cleaned up, streamlined
  • New revisions underway
  • Chaos Warriors now up
  • Now featuring fan army lists
  • Now featuring battle reports
  • This time fer sure
  • New look, new updates
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